I've been playing video games for a long time. Since our family first got a household computer, my brother and I have been playing games on it. We never had a console until Christmas 2001 saw my parents give in and buy us (me) an Xbox. However, I will always look fondly back at those days spent playing those games on the computer, installed in blocks of anywhere from one to six floppy diskettes. Commander Keen, Treasure Mountain, Gizmos and Gadgets, Operation Neptune and many, many more.
Then there came the CD games. Wow. CD-ROM's. They were something else. The games got bigger, better, more intricate. One game that I will always treasure for its oddness and its beauty is the 1996 release The Neverhood, from the creator of Earthworm Jim, Doug TenNapel. This game was a claymation, point and click adventure game that was funny, bizarre, beautiful and difficult. It was a puzzle solver with as much humour and challenge as the first Portal installment. We spent hours on that game, playing it over and over again because the characters like Klaymen, Hoborg and Klogg were so much fun.
That is why I practically screamed with excitement when I saw that the creators of The Neverhood had started a Kickstarter campaign to make a "spiritual successor" to The Neverhood. As if Skullmonkeys hadn't happened.
If you watch the Kickstarter video - and I highly recommend you do - this game looks just as fun and even more bizarre, using the same wonderful claymation techniques that made The Neverhood so awesome. And the voice talent! Veronica Belmont! Jon Heder! ROB PAULSEN! COME ON!
There are some really great rewards on this one, including copies of the game, t-shirts, art books, comic books, soundtracks and - if you've got the dough - a credit in the game as either a thank you or "additional animation". Because they teach you how to animate and then let you animate on the game!
I've pledged and I hope you will, too. Let's get these guys up and rolling!
Mahalo.
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Monday, June 3, 2013
Monday, May 6, 2013
A World Where Nothing Can Go Right, And No One Can Be Happy
That is a really depressing title. It's something we've all often thought about of our own world. Maybe just of the worlds we create if we are creators of fiction. We throw massive obstacles in the way of our characters to advance the story, sure, but sometimes just to make them suffer. I am a malevolent writer-god and I know it. Am proud of it.
It may surprise many when I say that I only recently (this year) have started watching - and am some ways through - cult classics Veronica Mars and Battlestar Galactica (2004 version). I was late to these two parties, but I am drunk and having a blast, screaming at the top of my lungs.
I didn't think much of the idea of Veronica Mars when I was in high school - it seemed like a show a boy shouldn't watch and I was embarrassed by what others thought of me. High school was pretty easy for me most of the time, but I was just as susceptible to my peers' opinions of me as the next emotionally unbalanced teen.
Having left the profound dumbness of all that behind, I dove headlong into Veronica Mars and am loving the ride. I've just started season 3 and love it still but it's confirmed something I felt from the start with this show. Nothing can ever go right and no one can be happy. This is never more true than the continuing story of Eli "Weevil" Navarro. Just goddamn. Lift up, crash down.
Season 2 was incredibly dour if but also exceedingly well-written, with a final episode that really punches you right in the gut. It just plays for keeps this show.
I get the same feeling when I watch Battlestar. This show doesn't fuck around. The reason I wanted to start watching it was actually because of the strategic board game - which is amazing and I highly recommend. At the end of every person's turn you must take a "Crisis card" wherein something impossibly awful happens to the crew or the ships - keeping in mind that up to at least 3 of the players can be Cylons.You keep through these 'missions', jumping in Faster Than Light (FTL) until you finally reach New Caprica (8 jumps).
When I started watching the show, I realized how accurate this was a representation of the life of those unfortunate enough to exist in the show's universe. Nothing good can ever happen. No one can be happy. You get a brief reprieve when something minutely good happens - someone didn't die! something got fixed! people are drinking and laughing! - before the show just gut-punches you again.
Again, this show is exceptionally well-written and cast and I can't recommend it highly enough. It will certainly keep you guessing. I'm in the middle of season 3 and I left myself at a massive cliff-hanger and I just want to skip work, go home and find out what happens!
It was just interesting for me to notice that a lot of the shows I absolutely adore contain - more often than not - awful things happening to good people and the seeming endlessness of their suffering. This applies to Game of Thrones too, though it has significantly more victories in it - and if you watch the show, you know that that's saying something.
Mahalo.
It may surprise many when I say that I only recently (this year) have started watching - and am some ways through - cult classics Veronica Mars and Battlestar Galactica (2004 version). I was late to these two parties, but I am drunk and having a blast, screaming at the top of my lungs.
I didn't think much of the idea of Veronica Mars when I was in high school - it seemed like a show a boy shouldn't watch and I was embarrassed by what others thought of me. High school was pretty easy for me most of the time, but I was just as susceptible to my peers' opinions of me as the next emotionally unbalanced teen.
Having left the profound dumbness of all that behind, I dove headlong into Veronica Mars and am loving the ride. I've just started season 3 and love it still but it's confirmed something I felt from the start with this show. Nothing can ever go right and no one can be happy. This is never more true than the continuing story of Eli "Weevil" Navarro. Just goddamn. Lift up, crash down.
Season 2 was incredibly dour if but also exceedingly well-written, with a final episode that really punches you right in the gut. It just plays for keeps this show.
I get the same feeling when I watch Battlestar. This show doesn't fuck around. The reason I wanted to start watching it was actually because of the strategic board game - which is amazing and I highly recommend. At the end of every person's turn you must take a "Crisis card" wherein something impossibly awful happens to the crew or the ships - keeping in mind that up to at least 3 of the players can be Cylons.You keep through these 'missions', jumping in Faster Than Light (FTL) until you finally reach New Caprica (8 jumps).
When I started watching the show, I realized how accurate this was a representation of the life of those unfortunate enough to exist in the show's universe. Nothing good can ever happen. No one can be happy. You get a brief reprieve when something minutely good happens - someone didn't die! something got fixed! people are drinking and laughing! - before the show just gut-punches you again.
Again, this show is exceptionally well-written and cast and I can't recommend it highly enough. It will certainly keep you guessing. I'm in the middle of season 3 and I left myself at a massive cliff-hanger and I just want to skip work, go home and find out what happens!
It was just interesting for me to notice that a lot of the shows I absolutely adore contain - more often than not - awful things happening to good people and the seeming endlessness of their suffering. This applies to Game of Thrones too, though it has significantly more victories in it - and if you watch the show, you know that that's saying something.
Mahalo.
Saturday, April 20, 2013
Defiance: Welcome to the Fold
I just finished watching the series premiere of the new SciFi program Defiance that takes elements of Firefly and Farscape and pushes them together to make something just as awesome. The Farscape influence is not only clear but definitely not accidental as one of the developers was none other than Rockne S. O'Bannon.
The show is a nice mix of post-apocalyptic war, sci-fi and Western with Dexter veteran Julie Benz as the Mayor of the town of Defiance and Australian-grown Grant Bowler as Nolan, the Han Solo-style ex-marine turned lawman. The first episode introduces you to the new Earth in 2046 where alien races have arrived and, after a long war, a shaky peace has been established. In the new frontier-style world everyone must fight to survive where of course the races don't necessarily all get along. The world is very much a character in this show, too, which is wonderful.
The characters are full and, although not complete yet, I expect them to be people to be reckoned with. There is already a family feud, a sassy brothel-owner, a wise-cracking doctor, a traveling ex-marine and his alien daughter - it promises to be quite a ride. This pilot episode is even remnant of the first episode of Firefly with its fighting and Farscape in its creative alien make-up.
Most interestingly is the idea that there is a video game of Defiance which ties directly into the show and things in the show affect the game and vise versa, so it will be intriguing to see how the experiences mirror and change each other.
My only fear is that this will become another wonderful one season show if not enough people watch it - so please get out there and check it out!
Mahalo.
The show is a nice mix of post-apocalyptic war, sci-fi and Western with Dexter veteran Julie Benz as the Mayor of the town of Defiance and Australian-grown Grant Bowler as Nolan, the Han Solo-style ex-marine turned lawman. The first episode introduces you to the new Earth in 2046 where alien races have arrived and, after a long war, a shaky peace has been established. In the new frontier-style world everyone must fight to survive where of course the races don't necessarily all get along. The world is very much a character in this show, too, which is wonderful.
The characters are full and, although not complete yet, I expect them to be people to be reckoned with. There is already a family feud, a sassy brothel-owner, a wise-cracking doctor, a traveling ex-marine and his alien daughter - it promises to be quite a ride. This pilot episode is even remnant of the first episode of Firefly with its fighting and Farscape in its creative alien make-up.
Most interestingly is the idea that there is a video game of Defiance which ties directly into the show and things in the show affect the game and vise versa, so it will be intriguing to see how the experiences mirror and change each other.
My only fear is that this will become another wonderful one season show if not enough people watch it - so please get out there and check it out!
Mahalo.
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Tuesday, March 26, 2013
Just a Recommendation
I wrote a rant not long ago about how video games don't cause gun violence. If you're still interested in the topic of gun violence and video games, I would highly recommend this article, also from Cracked, that illuminates some of the points I made and extends on them - especially the "video games as living out fantasies".
Mahalo.
Mahalo.
Monday, March 18, 2013
Starcraft 2: Heart of the Swarm
In the week since it's release, I have seen surprisingly little from my friends about the new Zerg expansion to Starcraft 2, the Kerrigan-focused Heart of the Swarm. Probably because they're all so busy playing it. If you know any Starcraft franchise fans, you know that they're probably knee-deep in empty Coke cans whenever the newest game comes out - especially when this one has been so long in the making.
This new installment in the well-beloved series revolves around Sarah Kerrigan, freshly rescued from being the Queen of Blades by our well-known and lovable hero Jim Raynor. She wakes up alone in a cell under the scrutiny of Valerian Mengsk. They want to make sure she won't return to the Swarm. That she really has become human again.
First, let me just say that this game is beautiful. We've come to expect this from Blizzard - and games in general now - but still, it is definitely worth noting that this game is gorgeous to look at. I wish they made animated films that looked as wonderful as this. Dramas, action-thrillers, westerns - anything could look good with the animation they use in this game's cut-scenes.
What I also very much like is it creates more characters within the Zerg swarm, such as those on board Kerrigan's ship. Abathur, for example, who is the resident Swarm editor. He is terrifying and robotic and familiar and wonderful from his dialogue to the voice acting to the model.
And not to mention the veritable bevvy of named Hive Queens that Kerrigan meets.
What's even more interesting, is that by having these characters, it humanizes the Zerg somewhat, which I suppose was the point - especially in Kerrigan's "re-education" of a certain Hive Queen.
One thing that I fear is that the game will be all too short and perhaps even a little bit too easy, but then again I haven't reached the final missions yet, being too distracted with that time-consuming and money-providing endeavour called "work".
The price was also right for this game, set at a nice $44 (AUD) which marks it as an expansion in the same vein as the old Brood War. If you liked Wings of Liberty, you'll like this. The only bad part so far, is they haven't fixed the whole "we don't do LAN anymore" thing. And also, the annoying thing that buying the game in hard copy doesn't mean you get to install the game from the disc, it just has the downloader on there so you don't have to download it. It still installs the game by downloading it from online. You've been warned.
Mahalo.
This new installment in the well-beloved series revolves around Sarah Kerrigan, freshly rescued from being the Queen of Blades by our well-known and lovable hero Jim Raynor. She wakes up alone in a cell under the scrutiny of Valerian Mengsk. They want to make sure she won't return to the Swarm. That she really has become human again.
First, let me just say that this game is beautiful. We've come to expect this from Blizzard - and games in general now - but still, it is definitely worth noting that this game is gorgeous to look at. I wish they made animated films that looked as wonderful as this. Dramas, action-thrillers, westerns - anything could look good with the animation they use in this game's cut-scenes.
What I also very much like is it creates more characters within the Zerg swarm, such as those on board Kerrigan's ship. Abathur, for example, who is the resident Swarm editor. He is terrifying and robotic and familiar and wonderful from his dialogue to the voice acting to the model.
And not to mention the veritable bevvy of named Hive Queens that Kerrigan meets.
What's even more interesting, is that by having these characters, it humanizes the Zerg somewhat, which I suppose was the point - especially in Kerrigan's "re-education" of a certain Hive Queen.
One thing that I fear is that the game will be all too short and perhaps even a little bit too easy, but then again I haven't reached the final missions yet, being too distracted with that time-consuming and money-providing endeavour called "work".
The price was also right for this game, set at a nice $44 (AUD) which marks it as an expansion in the same vein as the old Brood War. If you liked Wings of Liberty, you'll like this. The only bad part so far, is they haven't fixed the whole "we don't do LAN anymore" thing. And also, the annoying thing that buying the game in hard copy doesn't mean you get to install the game from the disc, it just has the downloader on there so you don't have to download it. It still installs the game by downloading it from online. You've been warned.
Mahalo.
Monday, March 11, 2013
Are You Freaking Kidding Me?
Microsoft and really the whole gaming anti-piracy thing has finally crossed a very creepy, very 1984-y line. For a while, the story on everyone's lips was that the next Playstation and Xbox consoles would block used games but it seems that this may have been thrown out; which I'm thankful for because it just made already greedy-appearing companies appear even greedier.
I'm a dedicated gamer. I buy the games I want, used or new. I buy DVDs, too, rarely going in for downloads due to an obsession with physical copies of things lest the Internet collapse in on itself and my computer simultaneously explodes - at least I know I'll always have the hard copy.
And like anyone who owns a console, I use mine to watch films. Sometimes - shock! horror! - with more people than just myself and my girlfriend.
Well, looks like Microsoft is putting out a new patent which is going to make viewing films with 'too many' people more or less impossible, without buying an extra license. Yeah, that's right. In case you didn't click on that there link (you should), the article basically informs us that, well, here's a quote:
On top of the legal mumbo-jumbo that's involved in this - which would make someone buy numerous licenses for one film/game/whatever as if it were a highly guarded piece of software like AVID or Adobe Creative Suite - I just simply don't like the idea of Microsoft having a direct camera into my living room without me knowing if anyone is watching at any given time.
Also, what's to prevent me from unplugging the damn thing when I watch a film? Will it not work? Will it be compulsory? Even worse. If it is, they sure won't be getting my business.
Mahalo.
I'm a dedicated gamer. I buy the games I want, used or new. I buy DVDs, too, rarely going in for downloads due to an obsession with physical copies of things lest the Internet collapse in on itself and my computer simultaneously explodes - at least I know I'll always have the hard copy.
And like anyone who owns a console, I use mine to watch films. Sometimes - shock! horror! - with more people than just myself and my girlfriend.
Well, looks like Microsoft is putting out a new patent which is going to make viewing films with 'too many' people more or less impossible, without buying an extra license. Yeah, that's right. In case you didn't click on that there link (you should), the article basically informs us that, well, here's a quote:
The abstract describes a camera-based system that would monitor the number of viewers in a room and check to see if the number of occupants exceeded a certain threshold set by the content provider. If there are too many warm bodies present, the device owner would be prompted to purchase a license for a greater number of viewers.From the abstract: “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”This. Is. Ridiculous. While I may understand that copyright states I can't show a DVD on a jumbo screen in the middle of the city center, it is a whole different matter for it to tell me that I can't have a big group of over to watch it for a movie night. Now, admittedly, it doesn't say how many people is "too many" but still, I can't help but feel that this is just further shoving down our throats that we do not own the content we buy, we are merely renting it from the copyright owner, despite spending the money and being given a physical copy of the product.
On top of the legal mumbo-jumbo that's involved in this - which would make someone buy numerous licenses for one film/game/whatever as if it were a highly guarded piece of software like AVID or Adobe Creative Suite - I just simply don't like the idea of Microsoft having a direct camera into my living room without me knowing if anyone is watching at any given time.
Also, what's to prevent me from unplugging the damn thing when I watch a film? Will it not work? Will it be compulsory? Even worse. If it is, they sure won't be getting my business.
Mahalo.
Tuesday, February 26, 2013
Another Soundtrack Rant
If I may, I'd like to return to the blog-verse with another rant about how awesome some soundtracks are. As I've discussed before I think that the soundtrack people are unsung heroes of video games. Well, I'm going to say it again.
While I'm back at a job that I hate - even more than I remember! - it's been made more bearable by some pretty great music. Admittedly, I've also been listening to the outstanding William Elliott Whitmore as well as video game soundtracks, but there's one in particular I'd like to mention here.
The Skyrim soundtrack is a goddamn masterpiece. Composed by the amazing Jeremy Soule, it's the right mix of relaxing, exciting and passionate. Ranging from the thundering highs of action chanting in true Norse form to very delicate ballad-like pieces designed for wandering about nature, the soundtrack makes working a menial job a lot more bearable.
Mahalo.
While I'm back at a job that I hate - even more than I remember! - it's been made more bearable by some pretty great music. Admittedly, I've also been listening to the outstanding William Elliott Whitmore as well as video game soundtracks, but there's one in particular I'd like to mention here.
The Skyrim soundtrack is a goddamn masterpiece. Composed by the amazing Jeremy Soule, it's the right mix of relaxing, exciting and passionate. Ranging from the thundering highs of action chanting in true Norse form to very delicate ballad-like pieces designed for wandering about nature, the soundtrack makes working a menial job a lot more bearable.
Mahalo.
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Wednesday, May 23, 2012
Trapped in the Hells
So. Like (almost) every other gamer on the planet right now, I purchased and have begun playing the long-anticipated Blizzard game, Diablo III - the sequel 12 years in the making after the ridiculously successful Diablo II.
I, for one, absolutely adore the universe and the gameplay in these games. The world is filled with interesting characters, the missions are intriguing and the monsters are grotesque and evil. You, as hero, stand as the lone light of salvation in the doomed world.
Set 20 years after the events of Diablo II: Lord of Destruction, wherein the last of the three Prime Evils, Baal, is killed last after his brothers - Mephisto and the eponymous Diablo - were killed, the heroes must rise again to fend off the encroaching hell hordes. The last of the Lesser Evils have surfaced after a mysterious fireball smashes into the Earth and causes the dead to rise.
If you were one of the many who received their game on its May 15 release date, odds are, you were met with the various Error messages, informing you that you couldn't log on. The servers had crashed with the traffic.
"What?" you may ask. "How can the servers of a single player game crash?"
Good question. Let me tell you.
In a move that has royally pissed off more than a fair share of people, something which is concisely summed up in this article. The main problem being that, in an attempt to curtail piracy - which has run rampant in the gaming community for, well, ever - Activision/Blizzard have decided that you have to log in to the server to be able to play your game.
"Hell," you say, "that's not so bad! You have to do that for Starcraft II and it works just fine!"
Oh, but you see, for Starcraft II, you have the option to play offline. Not so with Diablo III. You must be online at all times with Diablo III. It's no longer a "single player game with an online/multiplayer option", it's an online single player game that has the option of being played alone. But never offline.
And god help you if you have anyone on your friends list, because they can just pop into your game whenever they please. Without asking. Just PING! and they're in. But, that's neither here nor there.
My main gripe is the fact that, as happened to me on Tuesday night, if their servers are down or if my internet just plain isn't working that day, I have paid $69 for a game that I can't play. I know this is the case with World of Warcraft or any other number of MMORPGs, but those are designed for online play. You play them, you accept that servers need maintenance and sometimes they're going to go offline. But, when I purchase a single player game, I expect to be able to play it whenever I damn well feel like.
This means that unless my train has wireless, I can't play on the train. I can't play at someone else's house who's internet I can't get into. I can't play anywhere where there is no internet. And that just shits me.
That said, it's a pretty damn great game.
Mahalo.
I, for one, absolutely adore the universe and the gameplay in these games. The world is filled with interesting characters, the missions are intriguing and the monsters are grotesque and evil. You, as hero, stand as the lone light of salvation in the doomed world.
Set 20 years after the events of Diablo II: Lord of Destruction, wherein the last of the three Prime Evils, Baal, is killed last after his brothers - Mephisto and the eponymous Diablo - were killed, the heroes must rise again to fend off the encroaching hell hordes. The last of the Lesser Evils have surfaced after a mysterious fireball smashes into the Earth and causes the dead to rise.
If you were one of the many who received their game on its May 15 release date, odds are, you were met with the various Error messages, informing you that you couldn't log on. The servers had crashed with the traffic.
"What?" you may ask. "How can the servers of a single player game crash?"
Good question. Let me tell you.
In a move that has royally pissed off more than a fair share of people, something which is concisely summed up in this article. The main problem being that, in an attempt to curtail piracy - which has run rampant in the gaming community for, well, ever - Activision/Blizzard have decided that you have to log in to the server to be able to play your game.
"Hell," you say, "that's not so bad! You have to do that for Starcraft II and it works just fine!"
Oh, but you see, for Starcraft II, you have the option to play offline. Not so with Diablo III. You must be online at all times with Diablo III. It's no longer a "single player game with an online/multiplayer option", it's an online single player game that has the option of being played alone. But never offline.
And god help you if you have anyone on your friends list, because they can just pop into your game whenever they please. Without asking. Just PING! and they're in. But, that's neither here nor there.
My main gripe is the fact that, as happened to me on Tuesday night, if their servers are down or if my internet just plain isn't working that day, I have paid $69 for a game that I can't play. I know this is the case with World of Warcraft or any other number of MMORPGs, but those are designed for online play. You play them, you accept that servers need maintenance and sometimes they're going to go offline. But, when I purchase a single player game, I expect to be able to play it whenever I damn well feel like.
This means that unless my train has wireless, I can't play on the train. I can't play at someone else's house who's internet I can't get into. I can't play anywhere where there is no internet. And that just shits me.
That said, it's a pretty damn great game.
Mahalo.
Monday, February 13, 2012
Gaming Loses One of Its Own
Though you may not know who he was - and it is likely that a lot of you didn't - Adam Adamowicz designed gaming worlds that most gamers know and fell in love with. Most notably those of Fallout 3 and the new worldwide time-consumer Skyrim.
Yesterday, he lost a fight to cancer and passed away. The gaming community has lost a truly great talent and I would like to extend my greatest sympathies to his friends, family and coworkers at this difficult time. To quote TechPowerUp:
Yesterday, he lost a fight to cancer and passed away. The gaming community has lost a truly great talent and I would like to extend my greatest sympathies to his friends, family and coworkers at this difficult time. To quote TechPowerUp:
The industry and the world has truly lost a great visionary and no matter what the next Fallout or Oblivion game will be, it will be a little less wonderful because of it.Mahalo.
Monday, January 30, 2012
A Quick Note on Video Game Music
In "Unsung Heroes" - and once more in this post - I noted some excellent soundtracks and how fun it is to listen to them even outside of the gaming atmosphere.
I just want to take the time to note two more soundtracks that are totally worth noticing and giving a listen to. And they're both from Rockstar Games.
The first is the slightly eerie and intriguing soundtrack to Red Dead Redemption: Undead Nightmare, a zombies and cowboys epic. The music is the right mix of western and zombie movie and worth giving a listen - especially since the soundtrack is a huge part of both of those cinematic genres.
The second is L.A. Noire, a visually stunning and fun game set in 1947. So, as you can imagine, the music is jazzy-noir and very of the time. Noir, too, is a genre wherein the music is a radically important part of the cinema, so this faithful soundtrack is definitely worth it for lovers of jazz, noir and video-gaming.
Mahalo.
I just want to take the time to note two more soundtracks that are totally worth noticing and giving a listen to. And they're both from Rockstar Games.
The first is the slightly eerie and intriguing soundtrack to Red Dead Redemption: Undead Nightmare, a zombies and cowboys epic. The music is the right mix of western and zombie movie and worth giving a listen - especially since the soundtrack is a huge part of both of those cinematic genres.
The second is L.A. Noire, a visually stunning and fun game set in 1947. So, as you can imagine, the music is jazzy-noir and very of the time. Noir, too, is a genre wherein the music is a radically important part of the cinema, so this faithful soundtrack is definitely worth it for lovers of jazz, noir and video-gaming.
Mahalo.
Thursday, January 26, 2012
Xbox "720" Rumours
Thanks to Huffington Post, IGN, Kotaku and a few other gaming sources, some rumours about the next generation Xbox - the "720" (not what it will be called, but it is what people have dubbed it for the moment) - are starting to be solidified.
There are a couple that are intriguing, but the most argued over seems to be the release date. The most recent guess, according to the aforementioned sites, seems to be in the late quarter of 2013. Sure this is a year after Nintendo releases it's new Wii U later this year, but that's no biggie.
This means we have a full year to enjoy our current games before, basically, we never play them again and use only things for the new console - which is, unfortunately, really seems to be how all this ends up working.
Another intriguing development, according to a Kotaku insider, is that the new console will come equipped with a Blu-Ray player and the "Kinect 2", a new version of the motion-detector gaming add-on for Xbox 360. It's said that it will have an on-board processor that "would enable a new Kinect to more effectively detect users' motions". So, you know, be better at doing what it's supposed to do. Good news. Not that the original Kinect is bad, mind new, but it is limited.
Numbers and letters concerning the new consoles power are also being thrown around, some saying that the "720" will be 6 times more powerful than the 360, with Kotaku's source saying that that's "the right ballpark and that Microsoft is estimating they might even get to 8x the Xbox 360". 8 times the power. The thing is already pretty damn powerful, I can only imagine what's coming next! And, knowing Xboxes (Xboxs? Xboxi?) as I do, the size of the power supply that comes with it with need its own liquid cooling system.
It is also said that the processor is being based off the Radeon HD 6670, which is currently released, which asks the question of whether the graphics on the machine will be out of date before it even hits the market. I have to trust the team at Microsoft that they know what they're doing, but we'll just have to wait and see.
Here's hoping they address that issue instead and be more like, you know, every other home electronic device currently on the market and won't need an external power supply at all. I have to tip my hat to Sony on this one in making an amazingly powerful and advanced gaming machine - with arguably better graphics than the 360 - that does not require an external power supply have the size of the console itself. Kudos.
By far the biggest development, however, has to be the fact that a purportedly reputable source from within Microsoft has said that they are working on software (or maybe its hardware, it's unclear) that will prevent the console from playing used games. This would kill business like Game Stop and reduce revenue from your local game stores like Game, JB Hi-Fi and EB. They are "unsure how they will implement the system" but Luke Plunkett of Kotaku seems to find that he understands the movement towards this kind of technology.
Wired's Chris Kohler says it's possible that the games will be a hybrid of the disk, which will contain the content and likely a unique access code, and downloadable, one-user-only games like for phones and tablets.
No one knows for certain that any of this is spot on but, as the speculation of commenters is being slowly confirmed in one way or another by their contacts in the industry, I am certain that what is true is that when the "720" does come out, it will be an entirely new gaming experience to what we are used to now.
Mahalo.
There are a couple that are intriguing, but the most argued over seems to be the release date. The most recent guess, according to the aforementioned sites, seems to be in the late quarter of 2013. Sure this is a year after Nintendo releases it's new Wii U later this year, but that's no biggie.
This means we have a full year to enjoy our current games before, basically, we never play them again and use only things for the new console - which is, unfortunately, really seems to be how all this ends up working.
Another intriguing development, according to a Kotaku insider, is that the new console will come equipped with a Blu-Ray player and the "Kinect 2", a new version of the motion-detector gaming add-on for Xbox 360. It's said that it will have an on-board processor that "would enable a new Kinect to more effectively detect users' motions". So, you know, be better at doing what it's supposed to do. Good news. Not that the original Kinect is bad, mind new, but it is limited.
Numbers and letters concerning the new consoles power are also being thrown around, some saying that the "720" will be 6 times more powerful than the 360, with Kotaku's source saying that that's "the right ballpark and that Microsoft is estimating they might even get to 8x the Xbox 360". 8 times the power. The thing is already pretty damn powerful, I can only imagine what's coming next! And, knowing Xboxes (Xboxs? Xboxi?) as I do, the size of the power supply that comes with it with need its own liquid cooling system.
It is also said that the processor is being based off the Radeon HD 6670, which is currently released, which asks the question of whether the graphics on the machine will be out of date before it even hits the market. I have to trust the team at Microsoft that they know what they're doing, but we'll just have to wait and see.
Here's hoping they address that issue instead and be more like, you know, every other home electronic device currently on the market and won't need an external power supply at all. I have to tip my hat to Sony on this one in making an amazingly powerful and advanced gaming machine - with arguably better graphics than the 360 - that does not require an external power supply have the size of the console itself. Kudos.
By far the biggest development, however, has to be the fact that a purportedly reputable source from within Microsoft has said that they are working on software (or maybe its hardware, it's unclear) that will prevent the console from playing used games. This would kill business like Game Stop and reduce revenue from your local game stores like Game, JB Hi-Fi and EB. They are "unsure how they will implement the system" but Luke Plunkett of Kotaku seems to find that he understands the movement towards this kind of technology.
While he's right, it would severely limit your ability to lend your games to friends and family or any of the behaviours that gamers have so embraced in our culture.
"In fact, if it ends up being correct, it makes total sense. Why? Over the past year we’ve seen developers, publishers and then even platform holders like Sony embrace the idea of the “online pass”, a concept designed to either prevent game trade-ins or get more money out of those skipping new purchases," he writes.
"It’s a movement that, as time goes on, will only pick up steam. And now that nearly all major publishers are on-board with the idea in one form or another, the next logical step is to embed the practice in gaming hardware."
Wired's Chris Kohler says it's possible that the games will be a hybrid of the disk, which will contain the content and likely a unique access code, and downloadable, one-user-only games like for phones and tablets.
No one knows for certain that any of this is spot on but, as the speculation of commenters is being slowly confirmed in one way or another by their contacts in the industry, I am certain that what is true is that when the "720" does come out, it will be an entirely new gaming experience to what we are used to now.
Mahalo.
Monday, January 23, 2012
Borderlands 2? Yes F#$%ing Please!
When I play a video game, there are certain experiences that I look for. I want to be greeted with something visually enticing, preferably something new and, in its own way, beautiful. There needs to be a decent storyline, or at the very least, if its a mission-based game, the concepts behind each mission needs to be decent. Clever characters, well-written dialogue and encapsulating atmosphere need to abound. Borderlands was the perfect offering on that alter of pretty high expectations. It exceeded every single one of my expectations for both first person shooters and role-playing games.
The original Borderlands "trailers" were short films featuring one of our little robot friends from the original Borderlands, the Claptrap. He is acting as a director and host for little informative videos on the making of Borderlands. Here are two of them. Not really kid-appropriate, but highly entertaining and very much in the feel of the original.
So, when I tell you I'm excited about Borderlands 2, you know this is serious.
Besides the official world premiere teaser, there is some leaked gameplay footage from what appears to be the E3 official premiere announcement. The game promises to bring back the vicious insanity of the enemies, the same comic-like cel-shading graphic style and the same dark variety of violent humour. Though, the enemies - and NPCs (non-player characters) - are apparently going to be smarter, with the ability to flank and work as a team. The Psychos, Gearbox vice president Steve Gibson says, will still have the same attitude, "Wow that's a gun! I want my face in front of it."
The links provided have all the information I could find that is currently available about the upcoming title, which is rumoured to be released in September this year.
Oh, and if you are so inclined, the game can be pre-ordered from the official website. You're welcome.
Mahalo.
The original Borderlands "trailers" were short films featuring one of our little robot friends from the original Borderlands, the Claptrap. He is acting as a director and host for little informative videos on the making of Borderlands. Here are two of them. Not really kid-appropriate, but highly entertaining and very much in the feel of the original.
So, when I tell you I'm excited about Borderlands 2, you know this is serious.
Besides the official world premiere teaser, there is some leaked gameplay footage from what appears to be the E3 official premiere announcement. The game promises to bring back the vicious insanity of the enemies, the same comic-like cel-shading graphic style and the same dark variety of violent humour. Though, the enemies - and NPCs (non-player characters) - are apparently going to be smarter, with the ability to flank and work as a team. The Psychos, Gearbox vice president Steve Gibson says, will still have the same attitude, "Wow that's a gun! I want my face in front of it."
The links provided have all the information I could find that is currently available about the upcoming title, which is rumoured to be released in September this year.
Oh, and if you are so inclined, the game can be pre-ordered from the official website. You're welcome.
Mahalo.
Sunday, January 22, 2012
The Unsung Heroes
After listening to them on repeat for the past few days of work, I think it needs to be said that - and a shout out given to - the unsung heroes of the gaming industry are its music composers, without whom the atmosphere, tension and emotion would not be felt in the games we love so much.
I have been listening to the Starcraft 2, Bioshock, Oblivion and Red Dead Redemption soundtracks as I trawl away at my job and I have to say, it makes working feel more epic. It also adds some serious atmosphere.
You don't realize, while you're in a game, how important the music is - not like when you're in a movie. Sure, we can all whistle the Tetris or Mario Bros theme song, but how many of you can do that for the theme of your favourite modern game? Okay, anything outside of Halo. I thought so.
It's amazing how much the screeching violin makes Bioshock such a terrifying game. You just feel naturally pumped or on a mission when you hear the twangy slide acoustic guitar, ripping electric solos and chugging drums of the Starcraft 2 soundtrack. The peace you feel at the wonderfully composed, classic-sounding Oblivion score. How motivated or soothed or pushed to action do you feel when you hear the Western-styled mostly-acoustic music of Red Dead Redemption? For me, extremely.
If you want some music to relax, work, work out, write, read or do anything to, I highly recommend any of your favourite game soundtracks. You will not be disappointed.
Mahalo.
I have been listening to the Starcraft 2, Bioshock, Oblivion and Red Dead Redemption soundtracks as I trawl away at my job and I have to say, it makes working feel more epic. It also adds some serious atmosphere.
You don't realize, while you're in a game, how important the music is - not like when you're in a movie. Sure, we can all whistle the Tetris or Mario Bros theme song, but how many of you can do that for the theme of your favourite modern game? Okay, anything outside of Halo. I thought so.
It's amazing how much the screeching violin makes Bioshock such a terrifying game. You just feel naturally pumped or on a mission when you hear the twangy slide acoustic guitar, ripping electric solos and chugging drums of the Starcraft 2 soundtrack. The peace you feel at the wonderfully composed, classic-sounding Oblivion score. How motivated or soothed or pushed to action do you feel when you hear the Western-styled mostly-acoustic music of Red Dead Redemption? For me, extremely.
If you want some music to relax, work, work out, write, read or do anything to, I highly recommend any of your favourite game soundtracks. You will not be disappointed.
Mahalo.
Thursday, January 19, 2012
Looking forward to 2012? I am.
Hey all!
In a departure from my more recent (and very sparse) posts, I want to take a minute, as a gamer, to tell you why 2012 makes me excited to be such.
With the exciting year that was 2011 that saw the release of Dead Island, Skyrim, Dead Space 2, Dragon Age 2, Portal 2, L.A. Noire, Duke Nukem Forever, Deus Ex: Human Revolution, Gears of War 3, Rage, Batman: Arkham City and Halo: Combat Evolved 10th Anniversary Edition, among many, many others, it's hard to see how 2012 will beat that. Well, here are some of my - and the world's! - most anticipated titles.
1) Diablo III:
Need I say any more? Gamers across the globe are looking forward to this tremendous release. Though the release date has been repeatedly, a recent article has shown that that is no longer because of the South Korean Game Ratings Board, but now because Blizzard are still fiddling with the core systems. The various trailers being released make it look as if this game will be an epic return to the world of the first two Diablo titles and I, for one, am desperately looking forward to it. Especially because, hey, let's face it, when has a Blizzard game ever - really - been sub-par?
2) Bioshock: Infinite:
After the sleeper hit, perfectly crafted Bioshock release in 2007, I was hooked. The game's atmosphere and writing were unmatched in most games I had played up until that point - with the notable exclusions being Half-Life 2 (2004) and Portal (2007) - and it created a first person shooter with a seriously intense and well-crafted storyline, which is hard to come by.
Though the sequel, Bioshock 2 (2010), was somewhat less amazing than its predecessor, it was still an en-RAPTURE-ing game (god I am sorry for that).
Now, the third installment in the series - which is neither a direct sequel or prequel, but merely set in the same sort of world - is being released this year. Bioshock: Infinite features similar gameplay concepts in a world seemingly as well crafted and equally as horrifying. With trailers and gameplay footage abounding, this game has shown us that 2K is back with something far more enticing and exciting than Bioshock 2 and one which I am incredibly looking forward to.
3) Halo 4:
I know, I'm full of franchises today, aren't I? Halo, for me, is one of the most important games of my teenage years - barring, of course, Starcraft and Diablo II. I don't know what it is about the game, but it's like my Star Wars. I find every aspect of the world and its characters fun and interesting. I've read the novels, the comics, watched the fan films, seen the short animated films, kept up with a lot of the extra promotional stuff, I have the soundtracks and I've even learned to play the main theme on guitar. What I'm saying is, I like this game. I like the world. It's also the only four-players-on-one-console game that Xbox really has at the moment, and it's killer and the blurb for the new one really says it all.
It's a game franchise that means a lot to me even though I know the story is somewhat lame and cliched. I don't care. I want this game.
These along with films like The Devil Inside, Red Tails, The Grey, Man on a Ledge, Safe House, The Raven, The Cabin in the Woods, The Avenger, Rock of Ages, Prometheus, Abraham Lincoln: Vampire Hunter, The Dark Knight Rises, Frankenweenie, The Hobbit, World War Z, Django Unchained and, despite being in 3D, The Great Gatsby, this is going to be a pretty good year.
Mahalo.
In a departure from my more recent (and very sparse) posts, I want to take a minute, as a gamer, to tell you why 2012 makes me excited to be such.
With the exciting year that was 2011 that saw the release of Dead Island, Skyrim, Dead Space 2, Dragon Age 2, Portal 2, L.A. Noire, Duke Nukem Forever, Deus Ex: Human Revolution, Gears of War 3, Rage, Batman: Arkham City and Halo: Combat Evolved 10th Anniversary Edition, among many, many others, it's hard to see how 2012 will beat that. Well, here are some of my - and the world's! - most anticipated titles.
1) Diablo III:
Need I say any more? Gamers across the globe are looking forward to this tremendous release. Though the release date has been repeatedly, a recent article has shown that that is no longer because of the South Korean Game Ratings Board, but now because Blizzard are still fiddling with the core systems. The various trailers being released make it look as if this game will be an epic return to the world of the first two Diablo titles and I, for one, am desperately looking forward to it. Especially because, hey, let's face it, when has a Blizzard game ever - really - been sub-par?
2) Bioshock: Infinite:
After the sleeper hit, perfectly crafted Bioshock release in 2007, I was hooked. The game's atmosphere and writing were unmatched in most games I had played up until that point - with the notable exclusions being Half-Life 2 (2004) and Portal (2007) - and it created a first person shooter with a seriously intense and well-crafted storyline, which is hard to come by.
Though the sequel, Bioshock 2 (2010), was somewhat less amazing than its predecessor, it was still an en-RAPTURE-ing game (god I am sorry for that).
Now, the third installment in the series - which is neither a direct sequel or prequel, but merely set in the same sort of world - is being released this year. Bioshock: Infinite features similar gameplay concepts in a world seemingly as well crafted and equally as horrifying. With trailers and gameplay footage abounding, this game has shown us that 2K is back with something far more enticing and exciting than Bioshock 2 and one which I am incredibly looking forward to.
3) Halo 4:
I know, I'm full of franchises today, aren't I? Halo, for me, is one of the most important games of my teenage years - barring, of course, Starcraft and Diablo II. I don't know what it is about the game, but it's like my Star Wars. I find every aspect of the world and its characters fun and interesting. I've read the novels, the comics, watched the fan films, seen the short animated films, kept up with a lot of the extra promotional stuff, I have the soundtracks and I've even learned to play the main theme on guitar. What I'm saying is, I like this game. I like the world. It's also the only four-players-on-one-console game that Xbox really has at the moment, and it's killer and the blurb for the new one really says it all.
It's a game franchise that means a lot to me even though I know the story is somewhat lame and cliched. I don't care. I want this game.
These along with films like The Devil Inside, Red Tails, The Grey, Man on a Ledge, Safe House, The Raven, The Cabin in the Woods, The Avenger, Rock of Ages, Prometheus, Abraham Lincoln: Vampire Hunter, The Dark Knight Rises, Frankenweenie, The Hobbit, World War Z, Django Unchained and, despite being in 3D, The Great Gatsby, this is going to be a pretty good year.
Mahalo.
Thursday, June 2, 2011
On Dreams
I recently read an article written by a friend of mine about his adulation, joy and love for the Duke Nukem franchise and the finally-being-released-after-a-14-year-delay Duke Nukem Forever. He talks about the hope, the knowing, the faith that Forever was always going to come, no matter how many delays or how much mud the name was dragged through.
Even after 3D Realms - the Apogee company responsible for Duke - closed down, he held fast and it was picked up by Borderlands' Gearbox. And now, after all these years - more than half his life - the game is being released and he has joyfully played the demo after all that waiting.
Despite having never really talked about it before, that is exactly - exactly - how I felt about Starcraft 2.
Starcraft was one of those games that defined my childhood. Besides some fairly unknown games like Gizmos and Gadgets, Treasure Mountain, Operation: Neptune and some more known games like the Worms franchise, Fury 3 and Myst, Starcraft was the game I played with my brother every week; the game I had LAN parties, inviting a dozen friends over to play; the game I loved but (if I'm to be honest) was never very good at. But I didn't care. It was so much fun.
This was, of course, back when a game's story mattered a lot. Sure, the graphics may be a little dated now, but still amazing for its time, but damn was that story engaging with characters I loved. I still remember how I felt when Sarah Kerrigan got merged with the Zerg. I to this day regret the death of Fenix and his subsequent rebirthed Dragoon form. I still identify with James "Jim" Raynor. And, at the end of Starcraft's amazing expansion pack Brood War, I knew that Starcraft 2 was coming. I knew it. I felt it.
I liked to dream that it was coming just around the corner, and we'd finally meet the Xel'naga, the ancient race in the Starcraft universe. I finished Brood War in 1998. And then I waited and I waited.
There was no word that there would ever be a Starcraft 2, but I knew. There had to be. They wouldn't leave the story like that, begging to be finished, begging to be continued, heard, seen. Internet and PC Magazine rumours abounded about this game. "It's coming!" They cried. "Just you wait!"
There was fan-made art and all sorts of things to keep our hopes up that the game was coming. It became a joke amongst my family and friends. The game was coming, we knew, but it also wasn't. It gave us something to look forward to. Something to want.
Then there was Blizzard's biggest game delay mess-up. If you know Blizzard, you know I'm talking about Starcraft: Ghost. The game was going to be a third-person shooter-style game, sort of like a Splinter Cell in the Starcraft universe. We would finally see the inside of the battleships, see the Zerg up close, see what every character really looked like and how they lived. It would have been like what World of Warcraft did to the Warcraft universe - you can see it, experience it, be in it.
Delay after delay after delay. The came never came. There were press releases and exhibitions, "It's coming," they said. "It is. We promise."
And it didn't.
Then, disaster struck. Blizzard changed development companies over some dispute or another and all of the work that had been done - pretty much the entire game mind you - was deleted, erased and made as if to start over. They never did. The game development never recovered and Ghost was dust in the wind.
A light, though, a light came through. It happened in May, 2007. We got it. Released at E3 and then on the word-spreading web, we got the first teaser for Starcraft 2. It was simple. A man - a criminal - being unleashed from his chains and bolted tight into the overwhelmingly large suit of marine armour.
"Hell," he said, a smirk and a cigar. "It's about time."
Yes. Yes it was.
From then on, art and gameplay trailers came and finally, on the 27th of July, 2010, we got it. We were given Starcraft 2: Wings of Liberty. And we loved it. Sure, there were problems - lots of them. No LAN capabilities, only online play, regioned multiplayer, but hot damn, we had something. The story continued and it was glorious.
To be released in 3, 40-hour gameplay installments, starting with our future selves, the Terrans, the game promised to be an epic of immense proportions. In between missions you got to explore the battlecruiser on which Jim Rayner took residence. You saw the models, moving and speaking, of these characters, not just small talking faces in a war-room or short cut-scenes - these were people, damnit!
It finally came. And now, we wait on part 2. And part 3.
Even after 3D Realms - the Apogee company responsible for Duke - closed down, he held fast and it was picked up by Borderlands' Gearbox. And now, after all these years - more than half his life - the game is being released and he has joyfully played the demo after all that waiting.
Despite having never really talked about it before, that is exactly - exactly - how I felt about Starcraft 2.
Starcraft was one of those games that defined my childhood. Besides some fairly unknown games like Gizmos and Gadgets, Treasure Mountain, Operation: Neptune and some more known games like the Worms franchise, Fury 3 and Myst, Starcraft was the game I played with my brother every week; the game I had LAN parties, inviting a dozen friends over to play; the game I loved but (if I'm to be honest) was never very good at. But I didn't care. It was so much fun.
This was, of course, back when a game's story mattered a lot. Sure, the graphics may be a little dated now, but still amazing for its time, but damn was that story engaging with characters I loved. I still remember how I felt when Sarah Kerrigan got merged with the Zerg. I to this day regret the death of Fenix and his subsequent rebirthed Dragoon form. I still identify with James "Jim" Raynor. And, at the end of Starcraft's amazing expansion pack Brood War, I knew that Starcraft 2 was coming. I knew it. I felt it.
I liked to dream that it was coming just around the corner, and we'd finally meet the Xel'naga, the ancient race in the Starcraft universe. I finished Brood War in 1998. And then I waited and I waited.
There was no word that there would ever be a Starcraft 2, but I knew. There had to be. They wouldn't leave the story like that, begging to be finished, begging to be continued, heard, seen. Internet and PC Magazine rumours abounded about this game. "It's coming!" They cried. "Just you wait!"
There was fan-made art and all sorts of things to keep our hopes up that the game was coming. It became a joke amongst my family and friends. The game was coming, we knew, but it also wasn't. It gave us something to look forward to. Something to want.
Then there was Blizzard's biggest game delay mess-up. If you know Blizzard, you know I'm talking about Starcraft: Ghost. The game was going to be a third-person shooter-style game, sort of like a Splinter Cell in the Starcraft universe. We would finally see the inside of the battleships, see the Zerg up close, see what every character really looked like and how they lived. It would have been like what World of Warcraft did to the Warcraft universe - you can see it, experience it, be in it.
Delay after delay after delay. The came never came. There were press releases and exhibitions, "It's coming," they said. "It is. We promise."
And it didn't.
Then, disaster struck. Blizzard changed development companies over some dispute or another and all of the work that had been done - pretty much the entire game mind you - was deleted, erased and made as if to start over. They never did. The game development never recovered and Ghost was dust in the wind.
A light, though, a light came through. It happened in May, 2007. We got it. Released at E3 and then on the word-spreading web, we got the first teaser for Starcraft 2. It was simple. A man - a criminal - being unleashed from his chains and bolted tight into the overwhelmingly large suit of marine armour.
"Hell," he said, a smirk and a cigar. "It's about time."
Yes. Yes it was.
From then on, art and gameplay trailers came and finally, on the 27th of July, 2010, we got it. We were given Starcraft 2: Wings of Liberty. And we loved it. Sure, there were problems - lots of them. No LAN capabilities, only online play, regioned multiplayer, but hot damn, we had something. The story continued and it was glorious.
To be released in 3, 40-hour gameplay installments, starting with our future selves, the Terrans, the game promised to be an epic of immense proportions. In between missions you got to explore the battlecruiser on which Jim Rayner took residence. You saw the models, moving and speaking, of these characters, not just small talking faces in a war-room or short cut-scenes - these were people, damnit!
It finally came. And now, we wait on part 2. And part 3.
Thursday, July 1, 2010
A Gaming Adendum
I think this needs to be stated outside of my earlier post about Activizzard and StarCraft 2. Let's face it, as gamers, gaming companies have us by the balls. They create the games that we want to play, we buy them and that's it. They dictate the rules, the code of conduct and the fashion in which it is to be played and, outside of official patches and unofficial fan creations, the game more or less stays the same. And they always will have the same formula.
We may, as gamers and internet users, sit idly in front of glowing screens and rant about the things that are important to us - this is the only power we have to change ANYTHING. This is important to note. The only way things get changed is by speaking out - whether this be as a protest on the street or a well-meaning blogpost to and about the right people or thing.
What will NOT get things changed is flame wars. We need to be more eloquent with our anger, explaining WHY this kind of things simply won't do anymore. More eloquent than, "yur a fag lolz" and "this is fucking shit, ffffffuuuuuuuu blizzard!11!!!" These outbursts of nonsensical jabbery won't get you anywhere. In fact, they will set back the cause.
The world already sees gamers as ineloquent, infantile, useless leeches of human decency, and when I look at some of the bastards on forums and MMORPGs, it's hard to not agree - sometimes. Most of the time, however, when you have people like my friends or Husky and HD and the professional players they host in their StarCraft tournaments, or just that one nice guy in World of Warcraft who helped you find your way to Orgrimmar rather than shouting at the top of his virtual lungs, "NOOB FAG! ORGRIMMAR IS EASY TO FIND LOL".
Gamers are, actually, intelligent and thoughtful folk but they are often the quieter ones. The louder gamers, the ones Jack Thompson and the angry media latch on to like leeches at a blood party, are the ones who do not represent us. I don't know if I can stress any of that enough. If we want gaming companies to take us seriously when we ask for change, we need to do so not only en masse, but eloquently and thoughtfully. Then, and only then, will they take what we have to say seriously alongside their educated and competent game designers. Mahalo.
We may, as gamers and internet users, sit idly in front of glowing screens and rant about the things that are important to us - this is the only power we have to change ANYTHING. This is important to note. The only way things get changed is by speaking out - whether this be as a protest on the street or a well-meaning blogpost to and about the right people or thing.
What will NOT get things changed is flame wars. We need to be more eloquent with our anger, explaining WHY this kind of things simply won't do anymore. More eloquent than, "yur a fag lolz" and "this is fucking shit, ffffffuuuuuuuu blizzard!11!!!" These outbursts of nonsensical jabbery won't get you anywhere. In fact, they will set back the cause.
The world already sees gamers as ineloquent, infantile, useless leeches of human decency, and when I look at some of the bastards on forums and MMORPGs, it's hard to not agree - sometimes. Most of the time, however, when you have people like my friends or Husky and HD and the professional players they host in their StarCraft tournaments, or just that one nice guy in World of Warcraft who helped you find your way to Orgrimmar rather than shouting at the top of his virtual lungs, "NOOB FAG! ORGRIMMAR IS EASY TO FIND LOL".
Gamers are, actually, intelligent and thoughtful folk but they are often the quieter ones. The louder gamers, the ones Jack Thompson and the angry media latch on to like leeches at a blood party, are the ones who do not represent us. I don't know if I can stress any of that enough. If we want gaming companies to take us seriously when we ask for change, we need to do so not only en masse, but eloquently and thoughtfully. Then, and only then, will they take what we have to say seriously alongside their educated and competent game designers. Mahalo.
Thursday, January 14, 2010
Zero-G
Steam recently released the free trial on all steam accounts of a new game called Zero-G. The game is basically a cuter version of Mario Kart, but with more jumping. The game is priced on Steam at $14.99 (USD) which seems fairly reasonable, considering you get more than just racing, with mini-games like soccer, hockey and a collect-the-points, tag style mini-game.
The game does offer customizable figures, which is a cute addition, considering all the characters are bizarre in the extreme from a cactus to a Cthulhu-like octopus, with extras like sunglasses, driving goggles and a brain-slug.
It is a fun and enjoyable game, despite some mildly debilitating driving problems that are caused by high ping rates and is a nice addition to the Steam collection. It can, however, be mildly frustrating as the turning circle and directional capabilities of the car seem somewhat small and slow. Mahalo.
The game does offer customizable figures, which is a cute addition, considering all the characters are bizarre in the extreme from a cactus to a Cthulhu-like octopus, with extras like sunglasses, driving goggles and a brain-slug.
It is a fun and enjoyable game, despite some mildly debilitating driving problems that are caused by high ping rates and is a nice addition to the Steam collection. It can, however, be mildly frustrating as the turning circle and directional capabilities of the car seem somewhat small and slow. Mahalo.
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