Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Monday, March 11, 2013

Are You Freaking Kidding Me?

Microsoft and really the whole gaming anti-piracy thing has finally crossed a very creepy, very 1984-y line. For a while, the story on everyone's lips was that the next Playstation and Xbox consoles would block used games but it seems that this may have been thrown out; which I'm thankful for because it just made already greedy-appearing companies appear even greedier.

I'm a dedicated gamer. I buy the games I want, used or new. I buy DVDs, too, rarely going in for downloads due to an obsession with physical copies of things lest the Internet collapse in on itself and my computer simultaneously explodes - at least I know I'll always have the hard copy.
And like anyone who owns a console, I use mine to watch films. Sometimes - shock! horror! - with more people than just myself and my girlfriend.

Well, looks like Microsoft is putting out a new patent which is going to make viewing films with 'too many' people more or less impossible, without buying an extra license. Yeah, that's right. In case you didn't click on that there link (you should), the article basically informs us that, well, here's a quote:

The abstract describes a camera-based system that would monitor the number of viewers in a room and check to see if the number of occupants exceeded a certain threshold set by the content provider. If there are too many warm bodies present, the device owner would be prompted to purchase a license for a greater number of viewers.From the abstract: “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
 This. Is. Ridiculous. While I may understand that copyright states I can't show a DVD on a jumbo screen in the middle of the city center, it is a whole different matter for it to tell me that I can't have a big group of over to watch it for a movie night. Now, admittedly, it doesn't say how many people is "too many" but still, I can't help but feel that this is just further shoving down our throats that we do not own the content we buy, we are merely renting it from the copyright owner, despite spending the money and being given a physical copy of the product.

On top of the legal mumbo-jumbo that's involved in this - which would make someone buy numerous licenses for one film/game/whatever as if it were a highly guarded piece of software like AVID or Adobe Creative Suite - I just simply don't like the idea of Microsoft having a direct camera into my living room without me knowing if anyone is watching at any given time.

Also, what's to prevent me from unplugging the damn thing when I watch a film? Will it not work? Will it be compulsory? Even worse. If it is, they sure won't be getting my business.

Mahalo.

Thursday, January 26, 2012

Xbox "720" Rumours

Thanks to Huffington Post, IGN, Kotaku and a few other gaming sources, some rumours about the next generation Xbox - the "720" (not what it will be called, but it is what people have dubbed it for the moment) - are starting to be solidified.

There are a couple that are intriguing, but the most argued over seems to be the release date. The most recent guess, according to the aforementioned sites, seems to be in the late quarter of 2013. Sure this is a year after Nintendo releases it's new Wii U later this year, but that's no biggie.
This means we have a full year to enjoy our current games before, basically, we never play them again and use only things for the new console - which is, unfortunately, really seems to be how all this ends up working.

Another intriguing development, according to a Kotaku insider, is that the new console will come equipped with a Blu-Ray player and the "Kinect 2", a new version of the motion-detector gaming add-on for Xbox 360. It's said that it will have an on-board processor that "would enable a new Kinect to more effectively detect users' motions". So, you know, be better at doing what it's supposed to do. Good news. Not that the original Kinect is bad, mind new, but it is limited.

Numbers and letters concerning the new consoles power are also being thrown around, some saying that the "720" will be 6 times more powerful than the 360, with Kotaku's source saying that that's "the right ballpark and that Microsoft is estimating they might even get to 8x the Xbox 360". 8 times the power. The thing is already pretty damn powerful, I can only imagine what's coming next! And, knowing Xboxes (Xboxs? Xboxi?) as I do, the size of the power supply that comes with it with need its own liquid cooling system.

It is also said that the processor is being based off the Radeon HD 6670, which is currently released, which asks the question of whether the graphics on the machine will be out of date before it even hits the market. I have to trust the team at Microsoft that they know what they're doing, but we'll just have to wait and see.

Here's hoping they address that issue instead and be more like, you know, every other home electronic device currently on the market and won't need an external power supply at all. I have to tip my hat to Sony on this one in making an amazingly powerful and advanced gaming machine - with arguably better graphics than the 360 - that does not require an external power supply have the size of the console itself. Kudos.

By far the biggest development, however, has to be the fact that a purportedly reputable source from within Microsoft has said that they are working on software (or maybe its hardware, it's unclear) that will prevent the console from playing used games. This would kill business like Game Stop and reduce revenue from your local game stores like Game, JB Hi-Fi and EB. They are "unsure how they will implement the system" but Luke Plunkett of Kotaku seems to find that he understands the movement towards this kind of technology.

"In fact, if it ends up being correct, it makes total sense. Why? Over the past year we’ve seen developers, publishers and then even platform holders like Sony embrace the idea of the “online pass”, a concept designed to either prevent game trade-ins or get more money out of those skipping new purchases," he writes.

"It’s a movement that, as time goes on, will only pick up steam. And now that nearly all major publishers are on-board with the idea in one form or another, the next logical step is to embed the practice in gaming hardware."
 While he's right, it would severely limit your ability to lend your games to friends and family or any of the behaviours that gamers have so embraced in our culture.

Wired's Chris Kohler says it's possible that the games will be a hybrid of the disk, which will contain the content and likely a unique access code, and downloadable, one-user-only games like for phones and tablets.

No one knows for certain that any of this is spot on but, as the speculation of commenters is being slowly confirmed in one way or another by their contacts in the industry, I am certain that what is true is that when the "720" does come out, it will be an entirely new gaming experience to what we are used to now.

Mahalo.

Monday, January 23, 2012

Borderlands 2? Yes F#$%ing Please!

When I play a video game, there are certain experiences that I look for. I want to be greeted with something visually enticing, preferably something new and, in its own way, beautiful. There needs to be a decent storyline, or at the very least, if its a mission-based game, the concepts behind each mission needs to be decent. Clever characters, well-written dialogue and encapsulating atmosphere need to abound. Borderlands was the perfect offering on that alter of pretty high expectations. It exceeded every single one of my expectations for both first person shooters and role-playing games.

The original Borderlands "trailers" were short films featuring one of our little robot friends from the original Borderlands, the Claptrap. He is acting as a director and host for little informative videos on the making of Borderlands. Here are two of them. Not really kid-appropriate, but highly entertaining and very much in the feel of the original.

So, when I tell you I'm excited about Borderlands 2, you know this is serious.

Besides the official world premiere teaser, there is some leaked gameplay footage from what appears to be the E3 official premiere announcement. The game promises to bring back the vicious insanity of the enemies, the same comic-like cel-shading graphic style and the same dark variety of violent humour. Though, the enemies - and NPCs (non-player characters) - are apparently going to be smarter, with the ability to flank and work as a team. The Psychos, Gearbox vice president Steve Gibson says, will still have the same attitude, "Wow that's a gun! I want my face in front of it."

The links provided have all the information I could find that is currently available about the upcoming title, which is rumoured to be released in September this year.

Oh, and if you are so inclined, the game can be pre-ordered from the official website. You're welcome.

Mahalo.

Sunday, August 8, 2010

Red Dead Redemption and New Xbox 360

Ok, so I know I'm a little late in coming to Red Dead, but cut me some slack, I've been saving up and my Xbox has been broken.
This, however, was delightfully rectified when EB Games announced a deal that trading in your old 360 would give you a significant discount on the new sleek, quiet, huge HD Xbox AND a free copy of Red Dead Redemption. My ears burned and I traded in.
My oh my oh my.
First of all, the new plastic smell of the new console was almost like heaven incarnate at this point. The new Xbox, not only sporting a huge 250 GB HD (almost unnecessarily big), but is quiet as a mouse. The new power pack barely makes any noise which makes it sound less like it's going to explode than the old model did.

Alright, so, Red Dead. This game, honest to goodness, is more fun than it has any right to be. I mean, really, it's just GTA on a horse in the Wild West - but for some reason, that makes it BETTER.
The open plains of the beautifully constructed world are astounding and the little addition of people either needing your help of trying to kill you by the side of the road is a cute touch towards the reality of 19th Century West America.
Although the protagonist (hero or villain is your choice) is a fairly opinionless avatar of the stereotypical mysterious stranger with a dark past, he is still enjoyable. His a well-defined character in terms of animation, and his lack of too many opinions kind of allows you to role-play him any way you like - though that could be my Dungeons and Dragons playing twist on a less than well-written character.
The story, however, is quite enrapturing in a strange way. I mean, it's typically Rockstar Games/GTA in that you go to different people for missions whom the previous mission-giver introduces you to, but their stories are more interesting than, "I hate this mob boss, murder him for money". I like the, "I'm a creepy grave robber searching for my lost treasure, let's go find it - this will include a lot of murder and mayhem".
Speaking of murder, the fighting - especially the duel-style Dead Eye feature - is more fun. This could be because you have a foreseeable limit to your ammo and you only really carry max 4 choose-able weapons at a time - my favourite is the Winchester Repeater. It also FEELS like a Western flick, with the grungy hero who's good with a gun and enemies slumping over, falling off roofs, etc.
All in all, a shining review for this game. Mahalo.