Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Monday, May 6, 2013

A World Where Nothing Can Go Right, And No One Can Be Happy

That is a really depressing title. It's something we've all often thought about of our own world. Maybe just of the worlds we create if we are creators of fiction. We throw massive obstacles in the way of our characters to advance the story, sure, but sometimes just to make them suffer. I am a malevolent writer-god and I know it. Am proud of it.

It may surprise many when I say that I only recently (this year) have started watching - and am some ways through - cult classics Veronica Mars and Battlestar Galactica (2004 version). I was late to these two parties, but I am drunk and having a blast, screaming at the top of my lungs.

I didn't think much of the idea of Veronica Mars when I was in high school - it seemed like a show a boy shouldn't watch and I was embarrassed by what others thought of me. High school was pretty easy for me most of the time, but I was just as susceptible to my peers' opinions of me as the next emotionally unbalanced teen.

Having left the profound dumbness of all that behind, I dove headlong into Veronica Mars and am loving the ride. I've just started season 3 and love it still but it's confirmed something I felt from the start with this show. Nothing can ever go right and no one can be happy. This is never more true than the continuing story of Eli "Weevil" Navarro. Just goddamn. Lift up, crash down.

Season 2 was incredibly dour if but also exceedingly well-written, with a final episode that really punches you right in the gut. It just plays for keeps this show.

I get the same feeling when I watch Battlestar. This show doesn't fuck around. The reason I wanted to start watching it was actually because of the strategic board game - which is amazing and I highly recommend. At the end of every person's turn you must take a "Crisis card" wherein something impossibly awful happens to the crew or the ships - keeping in mind that up to at least 3 of the players can be Cylons.You keep through these 'missions', jumping in Faster Than Light (FTL) until you finally reach New Caprica (8 jumps).

When I started watching the show, I realized how accurate this was a representation of the life of those unfortunate enough to exist in the show's universe. Nothing good can ever happen. No one can be happy. You get a brief reprieve when something minutely good happens - someone didn't die! something got fixed! people are drinking and laughing! - before the show just gut-punches you again.

Again, this show is exceptionally well-written and cast and I can't recommend it highly enough. It will certainly keep you guessing. I'm in the middle of season 3 and I left myself at a massive cliff-hanger and I just want to skip work, go home and find out what happens!

It was just interesting for me to notice that a lot of the shows I absolutely adore contain - more often than not - awful things happening to good people and the seeming endlessness of their suffering. This applies to Game of Thrones too, though it has significantly more victories in it - and if you watch the show, you know that that's saying something.

Mahalo.

Monday, March 18, 2013

Starcraft 2: Heart of the Swarm

In the week since it's release, I have seen surprisingly little from my friends about the new Zerg expansion to Starcraft 2, the Kerrigan-focused Heart of the Swarm. Probably because they're all so busy playing it. If you know any Starcraft franchise fans, you know that they're probably knee-deep in empty Coke cans whenever the newest game comes out - especially when this one has been so long in the making.

This new installment in the well-beloved series revolves around Sarah Kerrigan, freshly rescued from being the Queen of Blades by our well-known and lovable hero Jim Raynor. She wakes up alone in a cell under the scrutiny of Valerian Mengsk. They want to make sure she won't return to the Swarm. That she really has become human again.

First, let me just say that this game is beautiful. We've come to expect this from Blizzard - and games in general now - but still, it is definitely worth noting that this game is gorgeous to look at. I wish they made animated films that looked as wonderful as this. Dramas, action-thrillers, westerns - anything could look good with the animation they use in this game's cut-scenes.

What I also very much like is it creates more characters within the Zerg swarm, such as those on board Kerrigan's ship. Abathur, for example, who is the resident Swarm editor. He is terrifying and robotic and familiar and wonderful from his dialogue to the voice acting to the model.
And not to mention the veritable bevvy of named Hive Queens that Kerrigan meets.

What's even more interesting, is that by having these characters, it humanizes the Zerg somewhat, which I suppose was the point - especially in Kerrigan's "re-education" of a certain Hive Queen.

One thing that I fear is that the game will be all too short and perhaps even a little bit too easy, but then again I haven't reached the final missions yet, being too distracted with that time-consuming and money-providing endeavour called "work". 

The price was also right for this game, set at a nice $44 (AUD) which marks it as an expansion in the same vein as the old Brood War. If you liked Wings of Liberty, you'll like this. The only bad part so far, is they haven't fixed the whole "we don't do LAN anymore" thing. And also, the annoying thing that buying the game in hard copy doesn't mean you get to install the game from the disc, it just has the downloader on there so you don't have to download it. It still installs the game by downloading it from online. You've been warned.

Mahalo.

Sunday, March 3, 2013

The Year of Doing Things

A lot of people make New Year's resolutions. They make decisions that, in the new year, they will better themselves by quitting smoking, working out more, getting a girlfriend, losing a boyfriend, anything that they truly believe will shift the course of their lives. And to those people who stick to them, I salute you.

I don't like to make resolutions because I find that I don't really have anything to say other than "be better than last year". This year, however, is different. I've given my year a progress bar and a name. The Year of Doing Things. I am going to do things this year. All of them. All the things.

In the past, I've been either too lazy or too discouraged to go out and make the things I want happen. This year, I want to do things. I want to make at least two short films. I will post more music of my own creation to my YouTube page; maybe even poetry and spoken word readings. I will finish screenplays and work towards getting them made. I will get a literary agent. I will start acting again. I will go out to open mics and story nights and tell stories. I will become better at art. I will get my comic started up again.

I need to do these things or I will become lazy and fail. This will not happen.

Mahalo.

Wednesday, May 25, 2011

The Lords of Television

There's been a trend of late that's been bothering me more and more. In the past, it was only natural for television programs to be cancelled due to a lack of ratings. Shows were watched by families or single viewers and that was it, that's all you had. Sure, with VHS coming in you could record it, but you could never rely on the quality and if you wanted to keep it you needed a library as large as your home - besides the fact that the VHS machine never seemed to be hooked up onto the right channel.

But, in this modern day, we can pause live television, TIVO our favourite shows and even, using the miraculous curse known as Pay TV, even press a single button and record an entire series, just in case you aren't there to watch it live.
In an age like this, it no longer makes sense to cancel shows due to poor ratings - odds are, with the prevalence of recording devices and Pay TV, most people aren't watching any shows live anymore. Sure, there are family nights watching certain shows and that kind of thing, we all enjoy it, but that doesn't deaden the fact that we mostly record our shows and watch them later.
With this, ratings should play far less of a role and quality should be the only consideration.

Recently, two shows were cancelled without any reason other than ratings. The tremendous show - created by Juno writer Diablo Cody and starring classy Australian actress Toni Collette - The United States of Tara was cancelled due to lack of ratings in its third season.
Admittedly, it was a lot more lucky than the best new crime drama on television in recent years starring ex-Sopranos star Michael Imperioli and created by Jason Richman, the show Detroit 1-8-7 was cancelled last week after it's magnificent first season. Due to ratings.

TV lovers will be aware that this happens all the time, most notably the followers of classic show Firefly, cancelled for the same reasons, as well as Huff - though, admittedly, Huff's writing went WAY downhill in season 2.

I don't know, I guess I'm just saying that ratings don't matter nearly as much as they used to and do more damage to good shows than anything else. Kind of like how useless the preliminary opinion polls of US Presidential candidates is, but that's another story.
Give them another shot on Pay TV and the will flower, damnit.

Wednesday, August 4, 2010

Official Verdict: StarCraft 2

Well, well, well. So the date came and went for the release of the much anticipated (for some fans, 12 year wait) StarCraft 2: Wings of Liberty. And lo and behold were we not disappointed.
While I sure had strong opinions on what Activizzard had done regarding the multiplayer system of the game, the single player mode is better than I hoped - if not slightly easier than I expected.
The story continues the story of the all favourite Jim Raynor four years after the end of Brood War. Kerrigan is mysteriously silent and Arcturus Mengsk is still in control of the Terran Dominion. The fight goes on in it's normal fashion and then Zeratul returns bearing grave news.
StarCraft 2's campaign allows for a varied and interesting form of play, allowing and disallowing certain units and creating intriguing choices for the player - allowing for moments of role play.
Also, while I may complain about the multiplayer system - and the integrated RealID (which was NOT removed) Facebook friend finger - the multiplayer games are fun and really are nostalgic of StarCraft 1. It is most definitely not "an online experience so good you won't want to have a LAN party", but it's fun - which a game this good should be.
Now I just need to wait for the two expansions to see if this praise is at all founded.

Thursday, July 1, 2010

A Gaming Adendum

I think this needs to be stated outside of my earlier post about Activizzard and StarCraft 2. Let's face it, as gamers, gaming companies have us by the balls. They create the games that we want to play, we buy them and that's it. They dictate the rules, the code of conduct and the fashion in which it is to be played and, outside of official patches and unofficial fan creations, the game more or less stays the same. And they always will have the same formula.

We may, as gamers and internet users, sit idly in front of glowing screens and rant about the things that are important to us - this is the only power we have to change ANYTHING. This is important to note. The only way things get changed is by speaking out - whether this be as a protest on the street or a well-meaning blogpost to and about the right people or thing.

What will NOT get things changed is flame wars. We need to be more eloquent with our anger, explaining WHY this kind of things simply won't do anymore. More eloquent than, "yur a fag lolz" and "this is fucking shit, ffffffuuuuuuuu blizzard!11!!!" These outbursts of nonsensical jabbery won't get you anywhere. In fact, they will set back the cause.

The world already sees gamers as ineloquent, infantile, useless leeches of human decency, and when I look at some of the bastards on forums and MMORPGs, it's hard to not agree - sometimes. Most of the time, however, when you have people like my friends or Husky and HD and the professional players they host in their StarCraft tournaments, or just that one nice guy in World of Warcraft who helped you find your way to Orgrimmar rather than shouting at the top of his virtual lungs, "NOOB FAG! ORGRIMMAR IS EASY TO FIND LOL".

Gamers are, actually, intelligent and thoughtful folk but they are often the quieter ones. The louder gamers, the ones Jack Thompson and the angry media latch on to like leeches at a blood party, are the ones who do not represent us. I don't know if I can stress any of that enough. If we want gaming companies to take us seriously when we ask for change, we need to do so not only en masse, but eloquently and thoughtfully. Then, and only then, will they take what we have to say seriously alongside their educated and competent game designers. Mahalo.