Showing posts with label gamer. Show all posts
Showing posts with label gamer. Show all posts

Thursday, January 26, 2012

Xbox "720" Rumours

Thanks to Huffington Post, IGN, Kotaku and a few other gaming sources, some rumours about the next generation Xbox - the "720" (not what it will be called, but it is what people have dubbed it for the moment) - are starting to be solidified.

There are a couple that are intriguing, but the most argued over seems to be the release date. The most recent guess, according to the aforementioned sites, seems to be in the late quarter of 2013. Sure this is a year after Nintendo releases it's new Wii U later this year, but that's no biggie.
This means we have a full year to enjoy our current games before, basically, we never play them again and use only things for the new console - which is, unfortunately, really seems to be how all this ends up working.

Another intriguing development, according to a Kotaku insider, is that the new console will come equipped with a Blu-Ray player and the "Kinect 2", a new version of the motion-detector gaming add-on for Xbox 360. It's said that it will have an on-board processor that "would enable a new Kinect to more effectively detect users' motions". So, you know, be better at doing what it's supposed to do. Good news. Not that the original Kinect is bad, mind new, but it is limited.

Numbers and letters concerning the new consoles power are also being thrown around, some saying that the "720" will be 6 times more powerful than the 360, with Kotaku's source saying that that's "the right ballpark and that Microsoft is estimating they might even get to 8x the Xbox 360". 8 times the power. The thing is already pretty damn powerful, I can only imagine what's coming next! And, knowing Xboxes (Xboxs? Xboxi?) as I do, the size of the power supply that comes with it with need its own liquid cooling system.

It is also said that the processor is being based off the Radeon HD 6670, which is currently released, which asks the question of whether the graphics on the machine will be out of date before it even hits the market. I have to trust the team at Microsoft that they know what they're doing, but we'll just have to wait and see.

Here's hoping they address that issue instead and be more like, you know, every other home electronic device currently on the market and won't need an external power supply at all. I have to tip my hat to Sony on this one in making an amazingly powerful and advanced gaming machine - with arguably better graphics than the 360 - that does not require an external power supply have the size of the console itself. Kudos.

By far the biggest development, however, has to be the fact that a purportedly reputable source from within Microsoft has said that they are working on software (or maybe its hardware, it's unclear) that will prevent the console from playing used games. This would kill business like Game Stop and reduce revenue from your local game stores like Game, JB Hi-Fi and EB. They are "unsure how they will implement the system" but Luke Plunkett of Kotaku seems to find that he understands the movement towards this kind of technology.

"In fact, if it ends up being correct, it makes total sense. Why? Over the past year we’ve seen developers, publishers and then even platform holders like Sony embrace the idea of the “online pass”, a concept designed to either prevent game trade-ins or get more money out of those skipping new purchases," he writes.

"It’s a movement that, as time goes on, will only pick up steam. And now that nearly all major publishers are on-board with the idea in one form or another, the next logical step is to embed the practice in gaming hardware."
 While he's right, it would severely limit your ability to lend your games to friends and family or any of the behaviours that gamers have so embraced in our culture.

Wired's Chris Kohler says it's possible that the games will be a hybrid of the disk, which will contain the content and likely a unique access code, and downloadable, one-user-only games like for phones and tablets.

No one knows for certain that any of this is spot on but, as the speculation of commenters is being slowly confirmed in one way or another by their contacts in the industry, I am certain that what is true is that when the "720" does come out, it will be an entirely new gaming experience to what we are used to now.

Mahalo.

Thursday, January 19, 2012

Looking forward to 2012? I am.

Hey all!
In a departure from my more recent (and very sparse) posts, I want to take a minute, as a gamer, to tell you why 2012 makes me excited to be such.

With the exciting year that was 2011 that saw the release of Dead Island, Skyrim, Dead Space 2, Dragon Age 2, Portal 2, L.A. Noire, Duke Nukem Forever, Deus Ex: Human Revolution, Gears of War 3, Rage, Batman: Arkham City and Halo: Combat Evolved 10th Anniversary Edition, among many, many others, it's hard to see how 2012 will beat that. Well, here are some of my - and the world's! - most anticipated titles.

1) Diablo III:
Need I say any more? Gamers across the globe are looking forward to this tremendous release. Though the release date has been repeatedly, a recent article has shown that that is no longer because of the South Korean Game Ratings Board, but now because Blizzard are still fiddling with the core systems. The various trailers being released make it look as if this game will be an epic return to the world of the first two Diablo titles and I, for one, am desperately looking forward to it. Especially because, hey, let's face it, when has a Blizzard game ever - really - been sub-par?

2) Bioshock: Infinite:
After the sleeper hit, perfectly crafted Bioshock release in 2007, I was hooked. The game's atmosphere and writing were unmatched in most games I had played up until that point - with the notable exclusions being Half-Life 2 (2004) and Portal (2007) - and it created a first person shooter with a seriously intense and well-crafted storyline, which is hard to come by.
Though the sequel, Bioshock 2 (2010), was somewhat less amazing than its predecessor, it was still an en-RAPTURE-ing game (god I am sorry for that).
Now, the third installment in the series - which is neither a direct sequel or prequel, but merely set in the same sort of world - is being released this year. Bioshock: Infinite features similar gameplay concepts in a world seemingly as well crafted and equally as horrifying. With trailers and gameplay footage abounding, this game has shown us that 2K is back with something far more enticing and exciting than Bioshock 2 and one which I am incredibly looking forward to.

3) Halo 4:
I know, I'm full of franchises today, aren't I? Halo, for me, is one of the most important games of my teenage years - barring, of course, Starcraft and Diablo II. I don't know what it is about the game, but it's like my Star Wars. I find every aspect of the world and its characters fun and interesting. I've read the novels, the comics, watched the fan films, seen the short animated films, kept up with a lot of the extra promotional stuff, I have the soundtracks and I've even learned to play the main theme on guitar. What I'm saying is, I like this game. I like the world. It's also the only four-players-on-one-console game that Xbox really has at the moment, and it's killer and the blurb for the new one really says it all.
It's a game franchise that means a lot to me even though I know the story is somewhat lame and cliched. I don't care. I want this game.

These along with films like The Devil Inside, Red Tails, The Grey, Man on a Ledge, Safe House, The Raven, The Cabin in the Woods, The Avenger, Rock of Ages, Prometheus, Abraham Lincoln: Vampire Hunter, The Dark Knight Rises, Frankenweenie, The Hobbit, World War Z, Django Unchained and, despite being in 3D, The Great Gatsby, this is going to be a pretty good year.

Mahalo.

Thursday, July 1, 2010

A Gaming Adendum

I think this needs to be stated outside of my earlier post about Activizzard and StarCraft 2. Let's face it, as gamers, gaming companies have us by the balls. They create the games that we want to play, we buy them and that's it. They dictate the rules, the code of conduct and the fashion in which it is to be played and, outside of official patches and unofficial fan creations, the game more or less stays the same. And they always will have the same formula.

We may, as gamers and internet users, sit idly in front of glowing screens and rant about the things that are important to us - this is the only power we have to change ANYTHING. This is important to note. The only way things get changed is by speaking out - whether this be as a protest on the street or a well-meaning blogpost to and about the right people or thing.

What will NOT get things changed is flame wars. We need to be more eloquent with our anger, explaining WHY this kind of things simply won't do anymore. More eloquent than, "yur a fag lolz" and "this is fucking shit, ffffffuuuuuuuu blizzard!11!!!" These outbursts of nonsensical jabbery won't get you anywhere. In fact, they will set back the cause.

The world already sees gamers as ineloquent, infantile, useless leeches of human decency, and when I look at some of the bastards on forums and MMORPGs, it's hard to not agree - sometimes. Most of the time, however, when you have people like my friends or Husky and HD and the professional players they host in their StarCraft tournaments, or just that one nice guy in World of Warcraft who helped you find your way to Orgrimmar rather than shouting at the top of his virtual lungs, "NOOB FAG! ORGRIMMAR IS EASY TO FIND LOL".

Gamers are, actually, intelligent and thoughtful folk but they are often the quieter ones. The louder gamers, the ones Jack Thompson and the angry media latch on to like leeches at a blood party, are the ones who do not represent us. I don't know if I can stress any of that enough. If we want gaming companies to take us seriously when we ask for change, we need to do so not only en masse, but eloquently and thoughtfully. Then, and only then, will they take what we have to say seriously alongside their educated and competent game designers. Mahalo.

Tuesday, June 29, 2010

The Uphill Battle

I've avoided this for long enough, I think. Normally I don't complain all that much here and just stick to personal writing and reviewing, but I cannot simply stand by anymore. As those who know me know, I am an avid and long-time gamer - I will happily admit that I like all sorts of computer, console and tabletop games. But it seems remaining a gamer in the new market is becoming more and more difficult, with certain gaming companies taking what can be seen as an anti-gamer stance, or more specifically, non-loyalty to their long-time gamers. I'm looking at you Blizzard/Activion...Bliztivision...Activizzard. Whatever.

My first and foremost complaint comes with the release of the long awaited and anticipated (for seriously over a decade) game of StarCraft 2. I, like most other gamers, loved and continue to love StarCraft 1 and still play it, enjoying it's more or less perfection of the RTS (real-time strategy) gaming model. Not only that, but you were guaranteed to be able to play with your friends whenever you wanted. After Blizzard merged with Activision, it seems to have turned its back on us ever-trusting fools and royally flipped us the bird.

One of the top priorities of an RTS (or what SHOULD be a top priority of an RTS) is multiplayability. That is, playing with more people other than yourself, whether in the same room, house or country. StarCraft 1 had LAN support which allowed computers, connected in the same house or room via wireless or direct-cable connection, to play in the same game with one another without having to be connected to the internet. One benefit of this is the epic fun that all gamers know, known as LAN Parties. You and your friends bring your computers and play a lot of games together, simple as that.

Blizzard (or, more accurately I believe, Activision) has made the direct and forceful choice to remove LAN capabilities from StarCraft 2 for good. That's it. Period. The reason given by Activision CEO Bobby Kotick, is that they want to give a gaming experience so good, that people "won't even want to have LAN parties". I'm sorry, what? Have you ever PLAYED games? That's one of the benefits of being a gamer! Here is H-to-the-usky-Husky talking about all these issues in a video accompanied by kittens. I know it's 25 minutes, but if you're interested in the issue, it's worthwhile.

But "Ah," I hear you cry, "surely without this, you can still play online?" Of course, but another thing being removed is the chat and unique game names from the new Battle.Net service - the online multiplayer system for Blizzard games. This makes not only chatting with your friends difficult, but organizing games with your friends a huge pain. With no unique game names, how are we to know which "4v4 [Map Name] Melee" are we supposed to join? There will be hundreds!

Ah but wait, maybe there won't be. In the old Battle.Net system, you could choose which region to play in (Asia, US East, US West and Europe) and could therefore meet a whole bunch of new people. No longer! Your StarCraft region will now be chosen for you depending on the address given in your Battle.Net account - say goodbye to all those friends you made in StarCraft 1, you won't be able t play with them anymore unless you falsify your address, or buy multiple copies of the game - something which I'm sure Activision's CEO would love.

Another rumour circulating the web is that the previously free service of Battle.Net will now become a 'pay by the month' service similar to Xbox Live. This will definitely make being a gamer even harder, and once more limiting the scope of the multiplayability of a multiplayer game!

What strikes me most, out of all of this, is that Blizzard have always been a gamer-loyal company, always releasing top-quality games that are loved by all - what gamer doesn't have fond memories of Diablo, StarCraft, Warcraft or WoW at SOME point? All these games are great and, despite the fact that they often took FOREVER to be released, they did so because it was to make the game better, to make sure it was perfect. It seems to me that now they are releasing an unfinished, sub-par sequel. Despite the decade-long wait for a game which looks in Beta to be possibly one of the most fun RTSs of all time, I could wait a little longer for them to get this baby right.

What is frustrating is that, through all of this, I know I will still buy it - hell, I preordered it. I WANT to play that game. Desperately. And Activizzard knows that. They know we gamers will fork out the necessary money to play the games we want to play, even in spite of all their glaring flaws. And that goes double - if not triple - for StarCraft 2. The only way we can get things to change is if we stand up and say, "Hell no, no more, we aren't buying your games unless they are done right and are made loyally for your fans". But, unfortunately, I cannot see that coming.