Tuesday, February 16, 2010

The Legacy of Rapture Continues...

So, recently - several years after its initial release - I obtained a copy of Bioshock. And finished it quite promptly. To say the least, I was sucked wholly into the world of Rapture and its filthy and degenerate populace. The game's steampunk-esque world and intricate storyline are worth the buy alone. The game itself plays like a dream, alternating between plasmids (like superpowers...that become part of your DNA) and regular weapons. The hacking system was fun, the graphics beautiful, the game just the right level of challenging. And for those who like to simply rush through games in order to reach the ending, I don't recommend this for Bioshock. I recommend taking the extra few minutes to explore small areas and discover the tape recorders which reveal background plot and secret information about Rapture, widening its range even further. Although the end Boss fight was a might to quickly finished in my opinion, the game itself was hours of fun and includes hours of re-playability with different plasmid and tonic (like...body enhancements) choices.

The story is that you are a man on a plane in 1959 and you crash in the ocean, stumbling upon a lighthouse like structure in the middle of the ocean. You enter and discover the underwater city of Rapture, a city meant for the worlds best and brightest to be themselves with no hindrance - an intellectual Utopia. But it has all gone horribly wrong, with gene-splicers gone mad, raving and violent, everywhere. You are helped by man via radio named Atlas who tells you you must take down Andrew Ryan, Rapture's creator and current Head Honcho. Along the way you must collect ADAM to buy upgrades and extra plasmids and tonics. The only way to do so is to harvest or rescue a Little Sister...who is protected by the heavily armored and deadliest creature in Rapture, the Big Daddy.

Luckily for me, when I received and finished Bioshock, Bioshock 2 was only within a month of release. So, I pre-ordered, and I got. I finished Bioshock 2 and was left just as impressed as I was before, I refreshing feeling from a sequel. Considering it was almost three years on in development, I suppose it was likely to be good. The adventure continues, but this time it is ten years on since the end of Bioshock and you are playing the Alpha Series of Big Daddies, your name is Delta. One of the original, plasmid using, more independent thinking Big Daddies, your quest to save Rapture from itself continues.

The game-play did not go untouched, however. Plasmids have been edited and made severely better. Enemies have been made tougher, and some new faces show up - it can't be all the same, your a Big Daddy now. The system for hacking was changed, not for the better I feel, but I suppose to a more realistic format. At least, compared to previously. The ADAM gathering, which is now done by adopting a Little Sister as your own so she can collect the ADAM from the "angels" (Can you see the light in their tummies?), is incredibly hard. Or, can be. The game is surely tougher, despite the fact you are constantly dual wielding plasmids and weapons at the same time, including the signature Big Daddy drill.

The new nemsis, Sophia Lamb, has taken over Rapture and attempted to mold it in her image - and that imagine is reminiscent of a certain Dorian Grey. New splicers and Big Daddies attempt to stop you on your quest to save the Little Sisters and take down Sophia Lamb and her new weapons, the Big Sisters.

A fun game with many hours of game-play and re-playability, this game is highly worth the expense. And if you're into art and music, I recommend the Rapture Edition which includes the soundtrack of Bioshock 1 on vinyl, the soundtrack of Bioshock 2 on CD, the Art Book for Bioshock 2 and some Rapture posters. Mahalo.

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