He left the man bleeding in the mud. It had been a long chase but in the end, the fight had gone out of him. Thornton couldn't blame him; his horse had died and he'd run outta bullets. Not many would that would fight on after running two days through the desert and then still have it in them to grapple their pursuer. Thornton stood up and wiped the mud from his boots on the man's pants. The knife came smoothly out of its sheath and Thornton bent down to cut off the man's head.
No head, no proof, Thornton said. Ain't nothin' personal.
He always found it funny how easily a knife could cut through a man's flesh. Fragile creatures. Like to think we're invincible but a fella with a well-placed punch and kill you. The head made a sickening crack and squish as Thornton pulled it away from the sinew and bone. Thornton put the head into a hessian sack. He looked down and admired the corpse. The man had been fitter than hell. Big arms, broad shoulders, legs as strong as a horse's. At the end of them shone some nice, shiny boots, almost looking new.
Bad luck to take a dead man's boots, Thornton said. Shame to waste them. The buzzards'll have a hell of a time with ye, though.
Thornton climbed up on his horse and rode off. A heavy, hot wind was setting in and he knew that soon a sandstorm would make this ride impossible. Up a ways he remembered there were some caves set into a small outcropping of rocks. If he could just make it there, it would be fine. Then he could wait the storm out, hand over this man's stinking head and get his gold.
Just as the wind was picking up, driving the sand hard into his face and making his horse rear up in discomfort, he found the cave. He rushed inside, dragging the horse in through reluctant whinnies. He set the horse to eating its grain and made himself a small fire, cooking a small pot of road stew.
I wonder what ye did, Thornton said to the hessian sack. It sat opposite him across the fire.
Not many men, he said, could piss of a county as much as ye gone and done. A hefty fee fer bringing you in, y'know. Hefty even for a murderer.
Sorry fer killin' ye, he said as an aside, quietly as if not to rouse the man's ghost. They said they really wanted ye alive, but that was so they could hang ye in the streets. And to be honest bringing ye back alive was just too damn hard. If yer head's anything to go by, you'd have been a heavy bastard to carry back. That and all the flailin' yer sure to have put me and my horse through. And what would I have done with ye tonight? Putting ye over in the corner, hopin' ye don't escape, not gettin' any shut-eye. No, it was easier to kill ye. Better than hangin' in front a' all them people, all the anticipation and such.
Thornton took a spoonful of the stew and slurped it up.
Good, he said. Good stew.
The storm would die down by morning but for now it rung heavy and musical across the mouth of the cave and soon it lulled Thornton to sleep.
Showing posts with label western. Show all posts
Showing posts with label western. Show all posts
Thursday, March 14, 2013
Tuesday, July 3, 2012
The Comic
So, a while back I apologized for not writing much and then proceeded to not write much. Sorry about that.
In that post, I mentioned that I was working on a comic book with a friend of mine. Well, things are going really well with it right now and if you haven't already, I'd sure like and appreciate it if you'd go and check it out on Facebook.
The comic is called Deadguard and is a horror/Western set just after the First World War when the gates to Hell erupt open and demons spew forth across the land.
It's written by yours truly and my friend Omar from Scratch That and is illustrated by Chris J Fredericks of Abyssopus Studios.
Hope you like it and enjoy! No release date yet unfortunately, but I'll keep you all posted!
Mahalo.
In that post, I mentioned that I was working on a comic book with a friend of mine. Well, things are going really well with it right now and if you haven't already, I'd sure like and appreciate it if you'd go and check it out on Facebook.
The comic is called Deadguard and is a horror/Western set just after the First World War when the gates to Hell erupt open and demons spew forth across the land.
It's written by yours truly and my friend Omar from Scratch That and is illustrated by Chris J Fredericks of Abyssopus Studios.
Hope you like it and enjoy! No release date yet unfortunately, but I'll keep you all posted!
Mahalo.
Labels:
abyssopus,
book,
comic,
comic book,
comics,
Deadguard,
horror,
scratch that,
western
Sunday, August 8, 2010
Red Dead Redemption and New Xbox 360
Ok, so I know I'm a little late in coming to Red Dead, but cut me some slack, I've been saving up and my Xbox has been broken.
This, however, was delightfully rectified when EB Games announced a deal that trading in your old 360 would give you a significant discount on the new sleek, quiet, huge HD Xbox AND a free copy of Red Dead Redemption. My ears burned and I traded in.
My oh my oh my.
First of all, the new plastic smell of the new console was almost like heaven incarnate at this point. The new Xbox, not only sporting a huge 250 GB HD (almost unnecessarily big), but is quiet as a mouse. The new power pack barely makes any noise which makes it sound less like it's going to explode than the old model did.
Alright, so, Red Dead. This game, honest to goodness, is more fun than it has any right to be. I mean, really, it's just GTA on a horse in the Wild West - but for some reason, that makes it BETTER.
The open plains of the beautifully constructed world are astounding and the little addition of people either needing your help of trying to kill you by the side of the road is a cute touch towards the reality of 19th Century West America.
Although the protagonist (hero or villain is your choice) is a fairly opinionless avatar of the stereotypical mysterious stranger with a dark past, he is still enjoyable. His a well-defined character in terms of animation, and his lack of too many opinions kind of allows you to role-play him any way you like - though that could be my Dungeons and Dragons playing twist on a less than well-written character.
The story, however, is quite enrapturing in a strange way. I mean, it's typically Rockstar Games/GTA in that you go to different people for missions whom the previous mission-giver introduces you to, but their stories are more interesting than, "I hate this mob boss, murder him for money". I like the, "I'm a creepy grave robber searching for my lost treasure, let's go find it - this will include a lot of murder and mayhem".
Speaking of murder, the fighting - especially the duel-style Dead Eye feature - is more fun. This could be because you have a foreseeable limit to your ammo and you only really carry max 4 choose-able weapons at a time - my favourite is the Winchester Repeater. It also FEELS like a Western flick, with the grungy hero who's good with a gun and enemies slumping over, falling off roofs, etc.
All in all, a shining review for this game. Mahalo.
This, however, was delightfully rectified when EB Games announced a deal that trading in your old 360 would give you a significant discount on the new sleek, quiet, huge HD Xbox AND a free copy of Red Dead Redemption. My ears burned and I traded in.
My oh my oh my.
First of all, the new plastic smell of the new console was almost like heaven incarnate at this point. The new Xbox, not only sporting a huge 250 GB HD (almost unnecessarily big), but is quiet as a mouse. The new power pack barely makes any noise which makes it sound less like it's going to explode than the old model did.
Alright, so, Red Dead. This game, honest to goodness, is more fun than it has any right to be. I mean, really, it's just GTA on a horse in the Wild West - but for some reason, that makes it BETTER.
The open plains of the beautifully constructed world are astounding and the little addition of people either needing your help of trying to kill you by the side of the road is a cute touch towards the reality of 19th Century West America.
Although the protagonist (hero or villain is your choice) is a fairly opinionless avatar of the stereotypical mysterious stranger with a dark past, he is still enjoyable. His a well-defined character in terms of animation, and his lack of too many opinions kind of allows you to role-play him any way you like - though that could be my Dungeons and Dragons playing twist on a less than well-written character.
The story, however, is quite enrapturing in a strange way. I mean, it's typically Rockstar Games/GTA in that you go to different people for missions whom the previous mission-giver introduces you to, but their stories are more interesting than, "I hate this mob boss, murder him for money". I like the, "I'm a creepy grave robber searching for my lost treasure, let's go find it - this will include a lot of murder and mayhem".
Speaking of murder, the fighting - especially the duel-style Dead Eye feature - is more fun. This could be because you have a foreseeable limit to your ammo and you only really carry max 4 choose-able weapons at a time - my favourite is the Winchester Repeater. It also FEELS like a Western flick, with the grungy hero who's good with a gun and enemies slumping over, falling off roofs, etc.
All in all, a shining review for this game. Mahalo.
Saturday, November 14, 2009
Akos Pakos
Hello literate masses! Good to see you again. Recently, I've been reading a very interesting book that I hope will interest you all. Have you ever wondered where the term "Hocus Pocus" and "Abra Kadabra" came from? Have you ever been curious as to why salt, water and blood are so important in culture, and in magic? Have the spirits and amulets ever interested you? What about the origin of the names of angels and the gods? Then this is the book for you!
Joshua Trachtenberg's "Jewish Magic and Superstition" (1935) is a great overall introduction to all the facets of Jewish magic in the medieval era until now. It covers amulets to incantations, spirits to divination, names to exorcisms. Albeit, the chapter on names is a little dry, and some of the chapters can be too wordy, but generally this is a very accessible, academic book on the topic of early Jewish, Western European and some Christian magics and superstitions and the real reasons behind them, and the reasons why they are or aren't in practice now.
It's sixteen chapters are an everything you want to know guide to these topics. That being said, it is true that, as a result of it being written so early in the 20th Century it is, perhaps, of the academic language persuasion, but it is still a very accessible book. Though, fair warning, there are some paragraphs and quotes entirely in other languages (German, Italian, Latin, etc.) which remain untranslated by the author, as the expectation was that the readership knew these languages, though I believe that contemporary publishings of this book do give translations of these passages in the notes.
Hope you enjoy it. Mahalo.
Joshua Trachtenberg's "Jewish Magic and Superstition" (1935) is a great overall introduction to all the facets of Jewish magic in the medieval era until now. It covers amulets to incantations, spirits to divination, names to exorcisms. Albeit, the chapter on names is a little dry, and some of the chapters can be too wordy, but generally this is a very accessible, academic book on the topic of early Jewish, Western European and some Christian magics and superstitions and the real reasons behind them, and the reasons why they are or aren't in practice now.
It's sixteen chapters are an everything you want to know guide to these topics. That being said, it is true that, as a result of it being written so early in the 20th Century it is, perhaps, of the academic language persuasion, but it is still a very accessible book. Though, fair warning, there are some paragraphs and quotes entirely in other languages (German, Italian, Latin, etc.) which remain untranslated by the author, as the expectation was that the readership knew these languages, though I believe that contemporary publishings of this book do give translations of these passages in the notes.
Hope you enjoy it. Mahalo.
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